You find yourself in the middle of a dark forest before a lone cabin. The Narrator grants the simple eponymous instruction: enter the cabin and slay the princess. If you don’t, the world ends. But the princess has other plans. She will do and say ANYTHING to free herself. Will you do as you’re told or hear her out? After all, she’s the one locked up. The Narrator’s the one telling you to murder her.
I didn't go to NYCC expecting much of the gaming world. But sometimes, opportunities arise unexpectedly, and that's exactly what led to my attending...